BFG GeForce 7800 GTX OC Specifications
Above & Beyond NVIDIA's Reference Clocks
Core Engine Clock - 460MHz*
GDDR3 Memory Speed - 1.3GHz*
NVIDIA CineFX 4.0 Shading Architecture
•_Vertex Shaders
·_Support for Microsoft DirectX 9.0 Vertex Shader 3.0
·_Displacement mapping
·_Geometry instancing
·_Infinite length vertex programs
•_Pixel Shaders
·_Support for DirectX 9.0 Pixel Shader 3.0
·_Full pixel branching support
·_Support for Multiple Render Targets (MRTs)
·_Infinite length pixel programs
•_Next-Generation Texture Engine
·_Accelerated texture access
·_Up to 16 textures per rendering pass
·_Support for 16-bit floating point format and 32-bit floating point format
·_Support for non-power of two textures
·_Support for sRGB texture format for gamma textures
·_DirectX and S3TC texture compression
•_Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
API Support
• Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
•_Full OpenGL support, including OpenGL 2.0
64-Bit Texture Filtering and Blending
•_Full floating point support throughout entire pipeline
•_Floating point filtering improves the quality of images in motion
•_Floating point texturing drives new levels of clarity and image detail
•_Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA Intellisample 4.0 Technology
•_Advanced 16x anisotropic filtering (with up to 128 Taps)
•_Blistering- fast antialiasing and compression performance
•_Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
•_Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
•_Support for normal map compression
•_Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
•_Fast z-clear
NVIDIA UltraShadow II Technology
•_Designed to enhance the performance of shadow-intensive games
NVIDIA Digital Vibrance Control (DVC) 3.0 Technology
•_DVC color controls
•_DVC image sharpening controls
NVIDIA SLI Technology
•_Patented hardware and software technology allows two GPUs to run in parallel to scale performance
•_Scales performance on over 60 top PC games and applications
NVIDIA PureVideo Technology
•_Adaptable programmable video processor
•_High-definition MPEG-2 and WMV9 hardware acceleration
•_Spatial-temporal de-interlacing
•_Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
•_4-tap horizontal, 5-tap vertical scaling
•_Overlay color temperature correction
•_Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
•_Integrated HDTV output
Composited Desktop Hardware Engine
•_Video post-processing
•_Real-time desktop compositing
•_Accelerated antialiased text rendering
•_Pixel shader-driven special effects and animation
Advanced Display Functionality
•_Dual integrated 400MHz RAMDACs for display resolutions up to and including
2048x1536 at 85Hz
•_Dual DVO ports for interfacing to externa l TMDS transmitters and external TV encoders
•_Full NVIDIA nView multi-display technology capability
Advanced Engineering
•_Designed for PCI Express x16
•_Designed for high-speed GDDR3 memory
Operating Systems
•_Windows XP/Windows XP 64
•_Windows ME
•_Windows 2000
•_Linux
•_Macintosh OS X
* Standard NVIDIA GeForce 7800GTX GPU Engine clock = 430MHz
* Standard Memory speed = 1.2GHz

BFG GeForce 7800 GTX OC
Tel 398 8079