$ ShopinJA Electronics $ => Desktop/Laptop Parts & Accessories => Topic started by: lojikal on August 22, 2010, 11:22:56 AM|
Title: BFG GeForce 7800 GTX OC Post by: lojikal on August 22, 2010, 11:22:56 AM BFG GeForce 7800 GTX OC Specifications
Above & Beyond NVIDIA's Reference Clocks Core Engine Clock - 460MHz* GDDR3 Memory Speed - 1.3GHz* NVIDIA CineFX 4.0 Shading Architecture •_Vertex Shaders ·_Support for Microsoft DirectX 9.0 Vertex Shader 3.0 ·_Displacement mapping ·_Geometry instancing ·_Infinite length vertex programs •_Pixel Shaders ·_Support for DirectX 9.0 Pixel Shader 3.0 ·_Full pixel branching support ·_Support for Multiple Render Targets (MRTs) ·_Infinite length pixel programs •_Next-Generation Texture Engine ·_Accelerated texture access ·_Up to 16 textures per rendering pass ·_Support for 16-bit floating point format and 32-bit floating point format ·_Support for non-power of two textures ·_Support for sRGB texture format for gamma textures ·_DirectX and S3TC texture compression •_Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes API Support • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0 •_Full OpenGL support, including OpenGL 2.0 64-Bit Texture Filtering and Blending •_Full floating point support throughout entire pipeline •_Floating point filtering improves the quality of images in motion •_Floating point texturing drives new levels of clarity and image detail •_Floating point frame buffer blending gives detail to special effects like motion blur and explosions NVIDIA Intellisample 4.0 Technology •_Advanced 16x anisotropic filtering (with up to 128 Taps) •_Blistering- fast antialiasing and compression performance •_Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality •_Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels •_Support for normal map compression •_Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates •_Fast z-clear NVIDIA UltraShadow II Technology •_Designed to enhance the performance of shadow-intensive games NVIDIA Digital Vibrance Control (DVC) 3.0 Technology •_DVC color controls •_DVC image sharpening controls NVIDIA SLI Technology •_Patented hardware and software technology allows two GPUs to run in parallel to scale performance •_Scales performance on over 60 top PC games and applications NVIDIA PureVideo Technology •_Adaptable programmable video processor •_High-definition MPEG-2 and WMV9 hardware acceleration •_Spatial-temporal de-interlacing •_Inverse 2:2 and 3:2 pull-down (Inverse Telecine) •_4-tap horizontal, 5-tap vertical scaling •_Overlay color temperature correction •_Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window •_Integrated HDTV output Composited Desktop Hardware Engine •_Video post-processing •_Real-time desktop compositing •_Accelerated antialiased text rendering •_Pixel shader-driven special effects and animation Advanced Display Functionality •_Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz •_Dual DVO ports for interfacing to externa l TMDS transmitters and external TV encoders •_Full NVIDIA nView multi-display technology capability Advanced Engineering •_Designed for PCI Express x16 •_Designed for high-speed GDDR3 memory Operating Systems •_Windows XP/Windows XP 64 •_Windows ME •_Windows 2000 •_Linux •_Macintosh OS X * Standard NVIDIA GeForce 7800GTX GPU Engine clock = 430MHz * Standard Memory speed = 1.2GHz (http://img801.imageshack.us/img801/8282/img00006201008202224.jpg) Tel 398 8079 |